I signed up for the closed playtest immediately after it was announced, and a couple of days prior to writing this, I managed to get a key. So anyway, here's my first impressions of the game so far.
It's been eight long years, but it's finally here! While there's no denying that Cyberpunk 2077 could have used a few more months of development, the game, despite all of its technical hiccups, still lives up to all the hype.
Over the years, what started out as a typical looter shooter MMO with a basic crafting system and no story whatsoever has since turned into a lore-rich universe with countless hours of content.
What happens when you mix MegaMan Battle Network's combat system with Slay the Spire's mechanics? You get One Step From Eden, a roguelite deckbuilding game developed by Thomas Moon Kang after a very successful Kickstarter campaign.
So, it's been a little over a month since my last blog post. In case anyone was wondering, yes, it does have something to do with the current global crisis, but also a few other factors.
I don't know about you guys, but I absolutely love using melee weapons in FPS games. Getting up close and personal to strike down your foes just feels so satisfying, especially when the combat system goes beyond just mindlessly spamming the left mouse button.