After Roblox’s 99 Nights in the Forest introduced a class system in a recent update, it’s been pretty obvious that a lot of players are struggling to pick which one they should spend their precious diamonds on.
If you log in right now, you’ll see that so many people don’t even have one yet. If you’re one of these players and need help figuring out which one to get, this tier list will help you out!
NOTE: This is purely subjective and based on my own experience with the game as of the Frog Invasion Update. It doesn’t take a lot to figure out how a class will perform, as long as you’ve figured the game out.
Video version also available down below!
THE TIER LIST – From Best to Worst
Before we get to the list, just know that this is based on the perspective of a mainly solo player with almost all of the current achievements unlocked. The only one I’m missing is the achievement that requires 5 people (lol). So, here it is:

Now, for the explanations…
S-Tier (The Best)
- Lumberjack – The lumberjack is the best class to use if you want to speed through the game. You can get an almost maxed out campfire before the deer monster even becomes active. Later on, you have a virtually infinite supply of saplings to make a tree wall around your camp.
- Cyborg – The Cyborg starts off completely loaded, and the only thing you need to worry about is its steep price of 600 diamonds. It eliminates the RNG involved in finding armor, since you have the best-in-slot for this class, and the laser cannon is a fantastic AOE weapon to soften up groups, especially in the stronghold.
- Alien – The alien gets bumped up to S tier following the Crafting Update. Now that the UFO event is seemingly extremely rare now, this class is the only way you can consistently have a raygun in every run. Great for speedrunning and early stronghold levels, especially with the bonus sprint speed at max level.
Lumberjack is still my top pick. It’s what I used to get the 500-day achievement, because it ramps up early and quickly sends you to the “chill” part of day farming. This is also the class I recommend in my easy win guide for 99 Nights in the Forest.
A-Tier (Pretty Good)
- Ranger – The ranger is one of the most popular choices, at least based on what I’ve been seeing. It’s true that the starting gun can help you rush the first couple of rescues, but it has a glaring lack of utility and is essentially just a classless character with a 10% chance to save a bullet (at level 2).
- Brawler – The brawler is good for long runs due to its survivability and bonus melee damage. Yes, you can’t use guns, but when leveled up to max, farming high level strongholds becomes fairly comfortable because you don’t have to worry about ammo scarcity.
- Fisherman – This class can get you a lot of biofuel and/or food right off the rip, but more importantly, it can reel in scrap, ammo, and healing supplies, which become more impactful as you fish in the furthest parts of the map. When leveled up, it can stack up these items much faster than non-fishermen. If you want to learn more, check out my full fishing guide!
- Poison Master – Decent starting loadout, but it really shines at level 3 as it can deal bonus damage to poisoned enemies while using any weapon. The blowpipe it starts with has infinite ammo, but its reload is extremely slow. Despite that, you can use this to tag enemies and then finish them off quickly with other weapons.
Overall, these classes are fine if you feel more comfortable having a “real” weapon to start with or find yourself taking too much damage. If you ask me, though, nothing beats consistently spawning with a good axe (lumberjack). Finding guns and armor is a non-issue, especially if you level up your fire quickly.
As for the fisherman, its perks make grinding items from ponds much easier/faster. If you’re going for long runs (e.g. 250/500-day badge runs), this class will help with the resource scarcity that you will eventually have to deal with.

B-Tier (They’re Okay)
- Cook – The crock pot just doesn’t seem too useful to me, but I see its value. Unless you like to stay out at night, you shouldn’t even need to cook stews at all. I’ve reached day 500 by just having an ungodly large stack of cooked morsels/steaks at my campfire, and there’s plenty of berries/carrots to munch on in the wilds.
- Blacksmith – In a group, you can make the first few days a little easier by acting as the team’s builder, since you gain earlier access to recipes. The class isn’t really that great overall, but the only thing “bad” about it is that it’s currently too expensive for what it does.
Here’s a ranged weapon tier list as well!
C-Tier (Niche)
- Assassin – With an extremely high price of 500 diamonds, you get a katana that’s basically just a faster spear (same damage per hit) and throwing knives that are horribly weak for how rare they are. It’s far from the worst though, because it still lets you rush mobs in the first few days, it just falls off hard at longer runs. Too much RNG as well, coupled by the odd choice to have critical hits only having a chance to trigger on the first hit on every enemy.
- Hunter – The hunter is… bad. However, it has a very niche use where its meat and pelt drop rates can help with biofuel production and food. It’s not worth getting, but if you already did, it’s not the end of the world.
- Pyromaniac – Fun and fast clears like the assassin, but way too dependent on having a lot of fuel canisters to make it work. Not viable in long runs as you’re gonna burn through your entire supply eventually with little to no ways of replenishing it. Massively overpriced/underpowered as it is.

D-Tier (D is for… Don’t)
- Decorator – The decorator was added with the furniture update, and calling it useless is an understatement. It’s actually a massive joke how its perks become even more useless as it levels up. Everything it’s good for is purely cosmetic.
- Scavenger – The scavenger used to be an okay choice for extra scrap, but with the introduction of fishing, pretty much anyone can generate scrap with just a bit of patience. Its perks are now entirely useless nowadays.
- Medic – The medic’s entire thing is that it can revive teammates faster and starts with a couple of healing items. You really don’t need any of this if you just… don’t die. It even gets negative points for being largely useless when rolling solo.
- Camper – The camper is the cheapest class in the game, and its only real advantage is that it has a very slightly reduced hunger drain. Don’t bother wasting your 10 diamonds on this, it’s just not worth it.
- Farmer – They offer little to no value compared to most of the other classes. Hunger is hardly an issue in the game, and you’re better off with the cook or just making regular stews with carrots/morsels if you really want to work with food.’
- Berserker – Just an inferior Brawler that relies on you taking too much damage or straight up dying. Just not worth it, in my opinion.
- Base Defender – It’s just Decorator with a very slightly better kit, which isn’t saying much.
- Support – Horrible in games with random people, because it can work against you when bonded with a careless player. Could be good in an organized team, but there are so many better choices in that case.
- Chef – Way more expensive than the cook for hardly better perks. Recipes look good on paper, but they take too much effort and/or luck than it’s worth to make them.
- Big Game Hunter – The pelt and tusk buffs are largely insignificant. A few of the passive buffs you can unlock can be good, but they’re nowhere near 600 diamonds good.
- Gambler – … Why does this exist?
And that concludes this tier list. This has been updated for the “Frog Invasion” patch of 99 Nights in the Forest. Future updates can change this if they do a bit of rebalancing, or if new classes come out with broken perks!
Check out the video version of this tier list too!